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    <title>iDevGames.com Feature Articles</title>
    <link>http://crystalspace.idevgames.com/articles/index</link>
    <description>Game Development Articles for Mac OS X and iOS</description>
    <item>
      <title>Game Developer Tricks</title>
      <link>http://www.idevgames.com/articles/Game-Developer-Tricks</link>
      <description>Game developers often experience a horrific &amp;#34;crunch&amp;#34; &amp;#40;also known as a &amp;#34;death march&amp;#34;&amp;#41;, which happens in the last few months of a project leading up to the game&amp;#39;s release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So what sort of tricks do they use while they&amp;#39;re under the pump, doing 12+ hour per day for weeks on end?
 
&amp;#34;Game Developer Tricks&amp;#34;:http://www.dodgycoder.net/2012/02/coding-trick</description>
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      <pubDate>Sat Feb 11 13:53:19 -0800 2012</pubDate>
    </item>
    <item>
      <title>King of Dragon Pass &#8212; Postmortem</title>
      <link>http://www.idevgames.com/articles/king-of-dragon-pass-postmortem</link>
      <description>King of Dragon Pass is a game for iPhone, set in Glorantha &amp;#40;world of the games HeroQuest and RuneQuest&amp;#41;. </description>
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      <pubDate>Sat Feb 04 11:15:18 -0800 2012</pubDate>
    </item>
    <item>
      <title>uScript Personal Learning Edition for Unity</title>
      <link>http://www.idevgames.com/articles/uScript-Personal-Learning-Edition-for-Unity</link>
      <description>uScript Visual Scripting Tool for Unity allows developers to script things without needing to write a single line of code. uScript Personal Learning Edition was created to provide free access of the full power of the software for non-commercial use. 

&amp;#34;About uScript&amp;#34;:http://www.detoxstudios.com/products/uscript/
&amp;#34;Personal Learning Edition&amp;#34;:http://www.detoxstudios.com/PLE</description>
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      <pubDate>Thu Nov 10 13:26:02 -0800 2011</pubDate>
    </item>
    <item>
      <title>Designing to Reveal the Nature of the Universe</title>
      <link>http://www.idevgames.com/articles/Designing-to-Reveal-the-Nature-of-the-Universe</link>
      <description>An interesting talk presented by Jonathan Blow and Marc ten Bosch at Indiecade on October 7, 2011, about how to create your game with central truths about how the game&amp;#39;s universe works, and how to design the game around discovering how the universe works and how to use it.

&amp;#34;See the video&amp;#34;:http://the-witness.net/news/2011/11/designing-to-reveal-the-nature-of-the-universe/</description>
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      <pubDate>Fri Nov 04 13:24:09 -0700 2011</pubDate>
    </item>
    <item>
      <title>Z1 Postmortem</title>
      <link>http://www.idevgames.com/articles/z1-postmortem</link>
      <description>The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.</description>
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      <pubDate>Tue Oct 18 16:44:23 -0700 2011</pubDate>
    </item>
    <item>
      <title>Flying Sweden Postmortem</title>
      <link>http://www.idevgames.com/articles/flying-sweden-postmortem</link>
      <description>The postmortem of Flying Sweden, uDevGames 2011 winner for Best Graphics and Most Original, created by Will Miller.</description>
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      <pubDate>Tue Oct 18 16:26:41 -0700 2011</pubDate>
    </item>
    <item>
      <title>Leader of Mans Postmortem</title>
      <link>http://www.idevgames.com/articles/leader-of-mans-postmortem</link>
      <description>The postmortem for the uDevGames 2011 winning 2nd place Overall, Leader of Mans, by Andy Korth.</description>
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      <pubDate>Mon Oct 17 15:02:07 -0700 2011</pubDate>
    </item>
    <item>
      <title>Convergence Postmortem</title>
      <link>http://www.idevgames.com/articles/convergence-postmortem</link>
      <description>The postmortem of Convergence, the uDevGames 2011 winner for Best Gameplay, and 4th place Overall.</description>
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      <pubDate>Sun Oct 16 21:20:07 -0700 2011</pubDate>
    </item>
    <item>
      <title>Your Story Postmortem</title>
      <link>http://www.idevgames.com/articles/your-story-postmortem</link>
      <description>The postmortem for uDevGames 2011 entry Your Story, by Max Williams and Scott Lembcke, which placed 3rd Overall</description>
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      <pubDate>Sun Oct 16 21:00:08 -0700 2011</pubDate>
    </item>
    <item>
      <title>TimeGoat Postmortem</title>
      <link>http://www.idevgames.com/articles/timegoat-postmortem</link>
      <description>The postmortem for uDevGames entry TimeGoat, by Priyesh Dixit, which placed 1st for Best Story.</description>
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      <pubDate>Sun Oct 16 20:40:54 -0700 2011</pubDate>
    </item>
    <item>
      <title>Felinity Postmortem</title>
      <link>http://www.idevgames.com/articles/felinity-postmortem</link>
      <description>The postmortem for Felinity, a uDevGames 2011 entry by Brian Ramagli which won third place in Originality, and sixth place Overall.</description>
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      <pubDate>Sun Oct 16 20:21:53 -0700 2011</pubDate>
    </item>
    <item>
      <title>Kung Fu Killforce Postmortem</title>
      <link>http://www.idevgames.com/articles/kung-fu-killforce-postmortem</link>
      <description>The postmortem of the uDevGames 2011 winner Kung Fu Killforce from Justin Ficarrotta. KFK won Best Overall Game, Best Presentation, and Best Audio.</description>
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      <pubDate>Sun Oct 16 19:15:39 -0700 2011</pubDate>
    </item>
    <item>
      <title>iTorque 2D 1.5 Released</title>
      <link>http://www.idevgames.com/articles/iTorque-2D-1-5-Released</link>
      <description>The &amp;#34;iTorque 2D&amp;#34;:http://www.garagegames.com/products/torque-2d/iphone game engine allows developers to deploy to all of the current iOS devices. The 1.5 release includes many updates requested directly by users, 30 new behaviors, and the robust Feature Demo. The Feature Demo includes explicit examples of implementing functions such as loading game levels, gyroscope and accelerometer motion control, and robust multi-touch. iTorque2D is just $99.</description>
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      <pubDate>Thu Sep 29 17:54:20 -0700 2011</pubDate>
    </item>
    <item>
      <title>Unreal Dev Kit now for Mac OS X</title>
      <link>http://www.idevgames.com/articles/Unreal-Dev-Kit-now-for-Mac-OS-X</link>
      <description>Epic&amp;#39;s September 2011 beta of the Unreal Development Kit now builds Mac games! The development tools still don&amp;#39;t run on a Mac, but you can now use the free version of the industry&amp;#39;s most popular game engine to make games for Windows, Mac, and iPhone. How awesome is that?

&amp;#34;September Beta News&amp;#34;:http://www.udk.com/news-beta-sep2011
&amp;#34;UDK Mac page&amp;#34;:http://udn.epicgames.com/Three/MacPlatformHome.html</description>
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      <pubDate>Wed Sep 21 11:52:02 -0700 2011</pubDate>
    </item>
    <item>
      <title>iOS Audio/OpenAL Games Presentation</title>
      <link>http://www.idevgames.com/articles/iOS-Audio-OpenAL-Games-Presentation</link>
      <description>This is a two hour presentation by Eric Wing on programming iOS Audio &amp; OpenAL based on the book, &amp;#34;Beginning iPhone Games Development&amp;#34; &amp;#40;Apress&amp;#41;. The talk was presented at the Silicon Valley Chapter of CocoaHeads for the August 18th, 2011 meeting, hosted at the Google campus in Mountain View, CA.
 
&amp;#34;Watch on YouTube&amp;#34;:http://www.youtube.com/watch?v=6QQAzhwalPI</description>
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      <pubDate>Tue Aug 30 12:17:24 -0700 2011</pubDate>
    </item>
    <item>
      <title>Beginning iOS 3D Unreal Games Development</title>
      <link>http://www.idevgames.com/articles/Beginning-iOS-3D-Unreal-Games-Development</link>
      <description>&amp;#34;Beginning iOS 3D Unreal Games Development&amp;#34;:http://www.idevgames.com/books/80 is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad. The book is due to be released in December 2011.</description>
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      <pubDate>Sat Aug 20 10:17:05 -0700 2011</pubDate>
    </item>
    <item>
      <title>Turn your iPhone into a Game Pad</title>
      <link>http://www.idevgames.com/articles/Turn-your-iPhone-into-a-Game-Pad</link>
      <description>&amp;#34;Joypad&amp;#34;:http://www.getjoypad.com/ turns your iPhone or iPod into a game pad for use with Mac or PC computers. It&amp;#39;s free and there&amp;#39;s a developer SDK. Definitely worth a look.</description>
      <guid>xYV4B8LnWi6UQa4Uy8xn</guid>
      <pubDate>Fri Aug 05 15:15:39 -0700 2011</pubDate>
    </item>
    <item>
      <title>uDevGames 2011 Has Begun!</title>
      <link>http://www.idevgames.com/articles/uDevGames-2011-Has-Begun-</link>
      <description>The uDevGames 2011 contest has officially begin. You have three months to finish your entry! Get started now and win big prizes!</description>
      <guid>pXmViQ0eSWZlbuFqUUmR</guid>
      <pubDate>Thu Jul 21 18:03:03 -0700 2011</pubDate>
    </item>
    <item>
      <title>uDevGames Survival Guide</title>
      <link>http://www.idevgames.com/articles/udevgames-survival-guide</link>
      <description>Learn how to survive entering uDevGames from the multiple-time winner Justin Ficarotta.</description>
      <guid>r3BTqJFKET2oH9gdAxNa</guid>
      <pubDate>Sat Jul 02 12:54:19 -0700 2011</pubDate>
    </item>
    <item>
      <title>Cocos2d for iPhone 0.99 Beginner&amp;#39;s Guide Review</title>
      <link>http://www.idevgames.com/articles/cocos2d-for-iphone-0_99-book-review</link>
      <description>This book covers the latest version of Cocos2d, and targets developers familiar with Obj-C looking to create 2D games for iOS.</description>
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      <pubDate>Tue Mar 15 21:13:56 -0700 2011</pubDate>
    </item>
    <item>
      <title>GDC 2011: Alex Diener&amp;#39;s After Action Report</title>
      <link>http://www.idevgames.com/articles/gdc2011_alex_diener_report</link>
      <description>Alex Diener discusses his experience attending the game development sessions at the 2011 Game Developers Conference.</description>
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      <pubDate>Wed Mar 09 15:44:01 -0800 2011</pubDate>
    </item>
    <item>
      <title>GDC 2011: Howling Moon&amp;#39;s After Action Report</title>
      <link>http://www.idevgames.com/articles/gdc2011_howling_moon_report</link>
      <description>Howling Moon&amp;#39;s Andy Korth shouts out from 25th Annual Game Developers Conference 2011.</description>
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      <pubDate>Tue Mar 08 15:13:36 -0800 2011</pubDate>
    </item>
    <item>
      <title>Chopper 2 for iPhone Postmortem</title>
      <link>http://www.idevgames.com/articles/chopper-2-for-iphone-postmortem</link>
      <description>Chopper 2</description>
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      <pubDate>Wed Feb 16 22:48:33 -0800 2011</pubDate>
    </item>
    <item>
      <title>Beginning iPhone Game Development</title>
      <link>http://www.idevgames.com/articles/beginning-iphone-game-development-review</link>
      <description>Review of the book &amp;#34;Beginning iPhone Game Development&amp;#34; from Apress, written by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Britten Smith, Eric Wing, Scott Penberthy, published May 2010.</description>
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      <pubDate>Mon Jan 10 14:51:33 -0800 2011</pubDate>
    </item>
    <item>
      <title>Tips for Creating Audio for the iPhone</title>
      <link>http://www.idevgames.com/articles/creating-audio-for-the-iphone</link>
      <description>Nathan Madsen covers some of the characteristics of the iPhone audio experience and provides tips for how audio creators can adapt their audio files and formats to best suit playback on the iPhone and iPod Touch.</description>
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      <pubDate>Mon Jan 10 13:17:38 -0800 2011</pubDate>
    </item>
    <item>
      <title>Beginning iPad Development for iPhone Developers</title>
      <link>http://www.idevgames.com/articles/beginning-ipad-development-for-iphone-developers</link>
      <description>Book review of &amp;#34;Beginning iPad Development for iPhone Developers&amp;#34; by Dave Wooldridge, Jack Nutting and David Mark. This book covers all of the new iOS API changes specific to the iPad and how to adopt them to make your iPhone applications feel perfectly at home on the iPad.</description>
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      <pubDate>Thu Jan 06 13:48:23 -0800 2011</pubDate>
    </item>
    <item>
      <title>Quaternions</title>
      <link>http://www.idevgames.com/articles/quaternions</link>
      <description>This tutorial is about {i=quaternions} - a way of representing rotations in three-dimensional space. You should be familiar with the {link=Vector tutorial:::/articles/vector-tutorial} before reading this one.</description>
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      <pubDate>Thu Jul 08 21:56:33 -0700 2010</pubDate>
    </item>
    <item>
      <title>Time-Based Animation</title>
      <link>http://www.idevgames.com/articles/timebasedanimation</link>
      <description>This tutorial demonstrates a way of running animation and game logic at a constant speed independent of effective frame rate. It&amp;#39;s a pretty simple technique that everyone should learn.</description>
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      <pubDate>Thu Jul 08 19:41:42 -0700 2010</pubDate>
    </item>
    <item>
      <title>Vector Tutorial</title>
      <link>http://www.idevgames.com/articles/vector-tutorial</link>
      <description>All about vectors, an essential tool in any game developer&amp;#39;s toolbox. Useful for expressing spatial position, orientation, direction, distance, and more.</description>
      <guid>m6TelgIpgn5wr0Ca66Nq</guid>
      <pubDate>Sun Mar 28 11:15:47 -0700 2010</pubDate>
    </item>
    <item>
      <title>Original Grand Theft Auto Design Document</title>
      <link>http://www.idevgames.com/articles/Original-Grand-Theft-Auto-Design-Document</link>
      <description>Check out the original design document for Grand Theft Auto. It&amp;#39;s a fun and quick read.</description>
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      <pubDate>Fri May 01 23:04:42 -0700 2009</pubDate>
    </item>
    <item>
      <title>Get GPU Gems 1-3 Free</title>
      <link>http://www.idevgames.com/articles/Get-GPU-Gems-1-3-Free</link>
      <description>NVIDIA is hosting the first three of the GPU Gems books series for free on their website.</description>
      <guid>0T9jFkUIv2y5IfnykEHu</guid>
      <pubDate>Sun Apr 19 22:38:25 -0700 2009</pubDate>
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